App Development ServicesApp development
Native-feeling mobile and web apps, taken from early prototype through to store launch, with design and engineering under one roof.
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(Overview)
An app lives or dies on how it feels in the hand. We design and build apps that are quick to learn, smooth to use and reliable under real-world conditions, whether that is a customer-facing mobile app or an internal tool your team uses every day.
Because design and engineering sit in the same team, decisions about flows, performance and platform conventions get made together. We pick the right approach for your product, cross-platform or native, and guide you through App Store and Play Store submission.
(Ideal for)
- Startups turning a validated idea into a real product
- Businesses adding a mobile app to an existing service
- Teams replacing spreadsheets or manual work with a tool
- Products that need iOS, Android and web from one team
(What's included)
- (001)
Product discovery
User flows, feature priorities and a clear scope for the first release.
- (002)
App UI/UX design
Interactive prototypes that follow iOS and Android conventions.
- (003)
Mobile and web builds
Cross-platform or native development, chosen to suit your product.
- (004)
Backend and APIs
Accounts, data, notifications and integrations your app depends on.
- (005)
Testing
Device testing, beta builds and fixes before anything reaches users.
- (006)
Store launch
App Store and Play Store listings, submission and review support.
(Process)
- (001)
Discovery
We map users, core flows and the smallest feature set worth launching.
Week 1–2 - (002)
Prototype
Clickable prototype of the key flows, tested with real users where possible.
Week 2–4 - (003)
Build
Development in two-week sprints, with a test build you can install after each one.
Week 4–12 - (004)
Beta
TestFlight and Play beta testing, bug fixes and performance polish.
Week 12–14 - (005)
Launch
Store submission, release and monitoring through the first weeks live.
Week 14–16
(Typical timeline)
10–16 weeks
For a first release; larger apps are planned in phases so you ship early. Pricing is quoted per project after a short call.