UI/UX Design ServicesUI/UX design
Research-led interfaces and design systems that make complex products feel simple, so users get things done and keep coming back.
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(Overview)
Good UX starts with understanding what people are trying to do and where they get stuck. We use research, analytics and usability testing to find the friction, then design flows and interfaces that remove it.
The result is more than a set of screens. We document components, patterns and states in a design system, so your product stays consistent as it grows and your developers can build faster with fewer questions.
(Ideal for)
- SaaS products with drop-off in onboarding or key flows
- Startups designing a new product from the ground up
- Teams whose interface has grown inconsistent over time
- Developers who need clear, build-ready designs
(What's included)
- (001)
UX audit
A review of your current product against usability best practice and data.
- (002)
User research
Interviews and usability tests that show how real people use the product.
- (003)
Flows and wireframes
Task flows and low-fidelity layouts for every key journey.
- (004)
UI design
High-fidelity screens for every state: empty, loading, error and success.
- (005)
Interactive prototypes
Clickable prototypes for testing ideas and presenting to stakeholders.
- (006)
Design system
Documented components, tokens and patterns in Figma, ready for development.
(Process)
- (001)
Understand
Stakeholder interviews, analytics review and a UX audit of what exists today.
Week 1 - (002)
Research
User interviews and usability tests to find the biggest points of friction.
Week 1–2 - (003)
Define
Flows and wireframes for the priority journeys, agreed before visual design.
Week 2–3 - (004)
Design
High-fidelity UI and prototypes, tested and iterated with real users.
Week 3–6 - (005)
Systemise
A design system and developer handoff, with support during the build.
Week 6–8
(Typical timeline)
3–8 weeks
An audit takes days; a full product redesign with a design system takes longer. Pricing is quoted per project after a short call.